![]() You should be able to attack a country the turn after you break off an alliance/peace deal. My suggestion is just have the rainbow colors - no more different nations with the same color and slightly different shades.Ģ. Sometimes it’s hard to tell which nation is which because the colors are so similar. Make the colors for each nation more defined. The whole ability to make alliances with AI Nations offline is a good thing that many strategy games lack. If you could get back to me, even if it is to tell me that you don’t like my idea, that would be great! Although the game is great, because of its simplicity, in my opinion this would make modern era games much more interesting and dynamic. As for aircraft carriers, they allow fighters to land on them and go farther, ie as an invasion force. Bombing a tile would probably have the same affect as pillaging, but you don’t get money for it, and finally transport aircraft, basically it allows you to paratroop soldiers into an area within the aircrafts range. I wouldn’t change a thing, although I do have one suggestion, for modern scenarios, you should be able to build certain things on certain provinces, IE on coastal tiles, build a shipyard, which lets you build ships, such as destroyers, which are good at defending your shores, or maybe even making a blockade, or aircraft carriers, which I’ll explain in a second, and on inland tiles, build an airfield, I’m thinking generally three aircraft types, fighters, used for defense of the airspace, bombers, longer ranged aircraft used to bomb an enemy tile. Engaging music, sound effects and fantastic graphics. High score, playing statistics, achievements and multiplayer ELO-ranking. Empires including the Roman Empire, Carthage, Persia, Celts and Inca amongst others. Map editor and a central server to host and distribute player-modded bundles. Map scenarios including Europe, Colonization, Asian Empires, World Conquest and many more. Diplomacy management of economy & population. Cross-platform multiplayer & hotseat-Play including co-op team games. Challenging AI for single player games based on a genetic algorithm. Turn-based grand strategy game with maps & nations from all over the world. Are you ready for the challenge? Will your place be in the history books or in the mud? Assemble your armies, take on the world and achieve greatness in this epic historical strategy game. You forge alliances and together you take on your enemies. You do your best to keep your population happy. Range of functionality is comprised of expansion, diplomacy and managing your nation's finances and economy. Form alliances and fight co-op style with the AI and other players for ultimate victory. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. From Rome to Asian nations, you create your own warring experience. Command your armies in one of the many ancient and medieval countries including the Roman Empire, the Inca, France, Russia, Japan or the Chinese Dynasties. Here we can even see the Smurfs of Finland.Age of Conquest is a turn-based grand strategy wargame. Here are more historical copy free maps than you can wave a stick at even if you dual wielded all weekend. Who is to say what source you used to draw your own map?Īnd Google maps has a text here about their copyrights where they discuss "commercial purposes" and "fair usage". I mean, maps are based on the world, and the world is not protected by a copyright.ĮDIT: As a example this map here is copyright protected but the regions on that map are not, they excist on their own and are portrayed on many maps and images in many different ways. I don't know for sure, but that would seem to be OK. Originally posted by Noob:Would it be possible to import an image from google maps and go over the image to create a playable map then remove the map image when the map is complete? Nevertheless, I don't think it's particularly challenging from a technical point of view as it's a visual editor. If you wait, it might make things easier with the tutorial video. TravisII is probably going to do a tutorial video also in the next few weeks (not sure though?). ![]() The challenging part of map modding is the time it takes to draw & finally test a map! TravisII & I spent probably close to 50 hours over a period of 40 days to fully draw out 900+ provinces and 110+ nations in the world map. It's a visual editor! You will not need to program/code. The gist of modding is (a) to select an image to use (b) to draw the provinces, links, add nations etc. You should be able to figure out things fairly easily. I generally think it isn't that difficult to master from a how-to point of view. Disclaimer: I am probably the wrong person to ask as I have implemented the editor & know it in and out.
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